![]() ![]() ![]() The tool, intended to enable less technically minded artists to create full-body rigs usable in-game “with a little bit of tweaking”, provides an automated one-click workflow for rigging and skinning bipedal characters. New automated rigging system, more roll bones per limbĪrguably the biggest changes in Extension 3 are to the software’s rigging toolset, which now includes a new Quick Rig tool (above) based around Autodesk’s HumanIK solver. The update, announced at GDC 2016, includes some interesting new features, including an automated Quick Rig tool, and a new system for handling blendshapes. Autodesk has unveiled Maya LT 2016 Extension 3, the latest subscriber-only update to its cut-down version of Maya aimed at indie game artists, revamping the software’s modelling, UV and rigging toolsets. ![]()
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